From Sketch to Final: Our Character Design Process
By Ndolop · September 11, 2026
Character design rarely goes straight from idea to final art. Skipping steps might feel faster, but it usually costs more time later in the form of rework. Here’s the process we follow.
1. Brief and reference gathering
Before any drawing happens, we clarify the character’s role in the game, their personality, and any hard constraints, art style, color palette, animation needs. We also collect reference: not to copy, but to understand the visual language the client already has in mind.
2. Silhouette and thumbnail exploration
We sketch multiple rough silhouettes, small, quick, low-detail. This stage is about shape and readability, not detail. A character should be recognizable from its outline alone.

3. Concept refinement
Once a direction is picked, we refine it into a clearer concept sketch, proportions, key features, and a first pass at color.
4. Client review and revisions
This is where feedback comes in. Because the earlier stages were quick and rough, revisions here are cheap, we’re adjusting a concept, not redoing finished art.
5. Final linework and rendering
Only once the concept is approved do we move to clean linework, shading, and final color. This is the most time-intensive stage, which is exactly why we save it for last.

6. Character sheet (if needed)
For characters that need to be animated or referenced by other artists, we produce a character sheet, front/side/back views, key expressions, and color notes.
Curious what this looks like for your project? Get in touch and tell us about the character you have in mind.